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Game development workspace with multiple monitors

TEAMS PERFORM FOR INVESTORS.
I GET THE TRUTH.

I embed with game studios for 2-4 weeks to identify the failure patterns that kill teams -before you deploy millions finding out the hard way.

Companies: Insomniac Games, Lucasfilm, Xbox, Double Fine, LucasArts, Activision, Striking Distance Studios

70% OF FUNDED STUDIOS NEVER SHIP. WHY?

Leadership Conflicts

Hidden in pitch meetings, fatal in production

Creative Paralysis

Disguised as iteration, death by a thousand cuts

Structural Dysfunction

Leadership can't see it, teams won't say it

Traditional due diligence gets rehearsed answers. Teams perform for investors. Status reports look fine until suddenly they don't. By the time you see the problems, you've already deployed millions.

3
Game of the Year Awards
29
Years Experience
1
Emmy Nomination
40+
Titles Shipped
$6B+
Revenue Contributed

HOW I GET GROUND TRUTH, NOT EXECUTIVE SUMMARY

01

Embed as a Peer

I join as a fellow developer, not an auditor. Teams trust me with information they'd never share in a board presentation; the real velocity gaps, the leadership conflicts, the team members quietly looking for exits. Typically this takes 1-2 days per week.

02

Detect Failure Patterns

I identify the 5 structural issues that predict team collapse: leadership conflicts, creative rigidity, hiring for loyalty over capability, communication breakdowns, and technical dysfunction.

03

Deliver Decision-Ready Assessment

You get a written report with Go/No-Go/Conditional recommendation and prioritized fixes if issues are addressable. 5 weeks from kickoff to final report.

This isn't a vibe check. It's pattern recognition from 29 years shipping games and leading teams from 8 to 150 people. I know what teams that ship look like and I can see the difference in week one.

RECENT ASSESSMENTS

Read three anonymized assessments showing how embedding with teams reveals structural failures, validates strategy, and prevents bad investments before capital deployment.

Professional workspace with contracts and documents

WHAT YOU GET

Written Assessment Report

  • 1Executive Summary – Ship/Don't Ship/Conditional recommendation
  • 2Failure Pattern Analysis – Which failure patterns are present
  • 3Key Findings – Specific observations from embedded time
  • 4Leadership Assessment – Individual capability evaluation
  • 5Investment Recommendation – Deploy / Restructure / Pass with rationale

Timeline: 2–4 weeks embedded + 1 week synthesis = 5 weeks maximum

THIS IS FOR YOU IF:

You're considering funding a studio and want to de-risk execution before deploying capital

A milestone is approaching and the plan feels “too optimistic” but you can't pinpoint why

You suspect misalignment between leadership, but status reports look fine

You need a clear go/no-go view before committing to a larger investment tranche

You want ground truth on team capability, not internal politics or rehearsed presentations

You've been burned before by teams that couldn't ship and want to avoid repeating the mistake

ONE PREVENTED BAD INVESTMENT PAYS FOR 20 ASSESSMENTS

Whether you're evaluating a studio for investment or preparing to fund a team, the first step is the same: a conversation.

Confidential consultations with no obligation. Used by gaming VCs and publishers.